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One thing that this peace of art lacks is more time and commitment to the texturing process. The whole model feels like it is made from plastic. I dont know if thats what you wanted to acheve. If you did than it came out nice. If you wanted more organic look than you need to work a little bit more on it. Raw meat sticking on some parts, blue-like thing near where the body meets the clothing. Rotten meat on the edges, more ugly stuff. More attention on the specular maps on everything, blood needs to be wet (or not if it is dry but a little variation in specular). Also i dont think that you got the right settings for the SSS. Some broken teeth also.
Great peace of modeling thats for sure but it lacks more texturing work in my opinion.
Cheers!
Now, I worked again on it, especially in the textures and lightning until what you see now. I don't pretend a plastic look and the truth is that I have worked a lot changing values in the SSS but, sincerelly, I guess for now, this is what I can do. I am aware that here's much to improve yet but I am proud with the evolution since the first time. If there's a next time I hope to be able to correct all the faults!
Thanks a lot for your comment, it's highly appreciated! And glad you like the model and the design!
Crit can point to a certain stuff but cannot help with the improvement unfortunately. I know that you are more fighting with your software and all the knobs, sliders and numbers than paying attention to texture design. I have the exact same problem.