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May 3, 2009
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Comments: 19
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:icondoppelgangers:
The Surgeon revised. Long time ago that I want to improve my render of The Surgeon. Here's the new textured version.

* * *

El Cirujano revisado. Hace mucho tiempo que quiero mejorar mi render de este personaje. Aqui esta la nueva versión con texturas.

Softimage XSI + Zbrush + Photoshop

I give permission to all the clubs for share my work.
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:iconanarchywriter:
~AnarchyWriter Jun 17, 2012  Hobbyist Writer
He looks legit.
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:iconpurelaine:
~Purelaine May 29, 2009   Digital Artist
I don't want to meet this on the street or I'll need to run fast... great job!
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:icondoppelgangers:
:D Thanks a million!
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:icondarknemos:
The model is extremely good. Great monster design.

One thing that this peace of art lacks is more time and commitment to the texturing process. The whole model feels like it is made from plastic. I dont know if thats what you wanted to acheve. If you did than it came out nice. If you wanted more organic look than you need to work a little bit more on it. Raw meat sticking on some parts, blue-like thing near where the body meets the clothing. Rotten meat on the edges, more ugly stuff. More attention on the specular maps on everything, blood needs to be wet (or not if it is dry but a little variation in specular). Also i dont think that you got the right settings for the SSS. Some broken teeth also.

Great peace of modeling thats for sure but it lacks more texturing work in my opinion.

Cheers! :)
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:icondoppelgangers:
At first, thanks for your comment! Wow, you're a tough critic, eh? ;) Don't worry, I know is essential hear these things to improve! Ok, I've a love-hate history with The Surgeon model. Since I did I've take and left several times. His first "final" appearence was this: [link]
Now, I worked again on it, especially in the textures and lightning until what you see now. I don't pretend a plastic look and the truth is that I have worked a lot changing values in the SSS but, sincerelly, I guess for now, this is what I can do. I am aware that here's much to improve yet but I am proud with the evolution since the first time. If there's a next time I hope to be able to correct all the faults!
Thanks a lot for your comment, it's highly appreciated! And glad you like the model and the design! :)
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:icondarknemos:
Yeah sorry for the tough crit. :)

Crit can point to a certain stuff but cannot help with the improvement unfortunately. I know that you are more fighting with your software and all the knobs, sliders and numbers than paying attention to texture design. I have the exact same problem. :) I guess that we lack experience the most.
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